![]() ![]() Since there is very little sense of story progression (if any), motivation to trawl through a laborious pixel-hunt across dozens of scenes is stifled further. Players will probably know from the game’s description that they are helping the protagonist Seaweed back to the ocean but there is nothing to explain who or where the character is, why they need to get back, why there are broken trains and other machines everywhere, etc. Unfortunately, the wishy-washy attempt at telling a story through the gameplay and environmental elements is vague and speculative at best. Slice of Sea features no narration, dialogue or text and contains no explicitly delivered narrative. To further confuse matters, a large number of totally useless items can be collected and stored in the inventory so finding something doesn’t necessarily mean progress. There is often little logic or direction, the current objective is often unclear and the lack of a viewable map or hint system means there is no assistance if players get stuck. There are very few interactable objects, some of which are not clear at all and easily missable this means players are left roaming what eventually becomes a vast and sizeable map in search of one, often obscure detail. Slice of Sea gets off to a good start in this regard but things soon go downhill. Whilst there is some variety in the puzzles types, including jigsaw, hidden object and environmental, the majority of the game is made up of familiar inventory-based puzzles. It is also impossible to die, if Seaweed falls to their doom they simply respawn at the location that they fell from. There is a fast travel system that can be accessed from specific points throughout the game to speed up travel. Players can control Seaweed with keyboard controls (WASD or arrows) and the characters movements are entirely separate from any mouse interactions as Seaweed does not need to be near an item in order for the interaction to take place. It is not possible to interact with this character at all. ![]() This game is being reviewed as part of the Indie Game Collective (IGC) showcase.
0 Comments
Leave a Reply. |